FiveM Performance
FiveM Performance Optimization
Streamed assets cause most FPS drops – not bad scripts. We optimize textures, polygons, LODs and streaming so your server runs cleaner.
The Problem
Why servers struggle
The main cause of FPS drops is streamed content – not bad scripts. Many ported assets carry oversized files that choke the streaming pipeline.
Oversized Textures
4K textures nobody sees up close. Wastes VRAM and kills streaming performance.
Missing LODs
Full detail rendered at 200m. Thousands of invisible polygons per player.
Heavy Geometry
50k+ polygons on assets where 8k looks identical in-game.
What We Optimize
Four pillars of optimization
LODs
Levels of Detail
Proper LOD chains – sharp up close, efficient at distance. The single biggest performance gain.
Polygons
Polygon Reduction
3–5× reduction without visible quality loss. Fewer polygons, same visual result.
Textures
Texture Optimization
Right-sized for FiveM streaming. Smaller files, same visual quality.
Stream Load
File Size & Streaming
Optimized file structure for the FiveM streaming pipeline. Less stutter, faster loading.
Optimization Result
What changes
Before Optimization
- ✕Oversized texture files (4K+)
- ✕Unnecessary geometry (50k+ polys)
- ✕No LOD setup
- ✕Streaming hotspots & stutter
After Optimization
- ✓Right-sized textures for FiveM
- ✓Clean geometry (8–15k polys)
- ✓Proper LOD chain (High → Low)
- ✓Smooth streaming & lower load
Results depend on source assets. Every optimization is scoped individually.
How it works
Send Assets
Share your files via Discord ticket. We accept any format.
We Audit
Full check: textures, geometry, LODs, streaming pipeline.
We Optimize
Rework to FiveM performance standards.
You Test
Receive optimized files. Drop into your server and test.
Find out what’s slowing your server.
Send us your assets – we'll check textures, geometry, LODs and streaming load.
