
FiveM Optimization
FiveM Performance Optimization
Streamed assets are the #1 cause of FPS drops. We optimize LODs, polygons, and textures.
The Problem
Why Servers Struggle
The main cause of FPS drops is streamed content — not bad scripts. Many ported assets have massive file sizes that choke the streaming pipeline.
Oversized Textures
4K textures nobody sees up close. Wastes VRAM.
Missing LODs
Full detail at 200m. Thousands of invisible polygons.
Heavy Geometry
50k+ polygons when 8k looks identical.
What We Optimize
LODs
Levels of Detail
Proper LOD chains — great up close, efficient at distance.
Polygons
Polygon Count
3–5× reduction without visual quality loss.
Textures
Texture Optimization
Right-sized for FiveM streaming. Smaller files, same quality.
Optimization Result
Before
- ✕Oversized files
- ✕Unnecessary geometry
- ✕No LODs
- ✕Streaming hotspots
After
- ✓Clean structure
- ✓Sensible textures
- ✓Proper LODs
- ✓Smooth streaming
Results depend on source assets.
How It Works
The Process
Send Assets
Share via Discord ticket.
We Audit
Textures, geometry, LODs, streaming.
We Optimize
Rework for FiveM performance.
You Test
Optimized files, your server.
Find out what's slowing your server.
We optimize textures, polygons, and LODs.