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FiveM Optimization

FiveM Performance Optimization

Streamed assets are the #1 cause of FPS drops. We optimize LODs, polygons, and textures.

Asset Optimization Audit

Texture SizeHighOptimized
Polygon CountHighOptimized
LOD SetupMissingOptimized
Stream LoadNeeds ReviewOptimized

The Problem

Why Servers Struggle

The main cause of FPS drops is streamed content — not bad scripts. Many ported assets have massive file sizes that choke the streaming pipeline.

Oversized Textures

4K textures nobody sees up close. Wastes VRAM.

Missing LODs

Full detail at 200m. Thousands of invisible polygons.

Heavy Geometry

50k+ polygons when 8k looks identical.

What We Optimize

01

LODs

Levels of Detail

Proper LOD chains — great up close, efficient at distance.

02

Polygons

Polygon Count

3–5× reduction without visual quality loss.

03

Textures

Texture Optimization

Right-sized for FiveM streaming. Smaller files, same quality.

Optimization Result

Before

  • Oversized files
  • Unnecessary geometry
  • No LODs
  • Streaming hotspots

After

  • Clean structure
  • Sensible textures
  • Proper LODs
  • Smooth streaming

Results depend on source assets.

How It Works

The Process

01

Send Assets

Share via Discord ticket.

02

We Audit

Textures, geometry, LODs, streaming.

03

We Optimize

Rework for FiveM performance.

04

You Test

Optimized files, your server.

Find out what's slowing your server.

We optimize textures, polygons, and LODs.

Discuss on Discord